Bloom (2025)
A small Stardew Valley inspired time-attack game I made for a 1-game-a-month challenge. Made in Godot, deployed to Steam Deck.
A small Stardew Valley inspired time-attack game I made for a 1-game-a-month challenge. Made in Godot, deployed to Steam Deck.
An attempt to bridge the gap between games and software visualization by rendering a codebase as a dungeon in an RPG.
A high-tech burglar sneaks into an apartment to steal data from a computer while avoiding a robot security guard.
An endless runner inspired by Incredible Crisis. I made everything except the animations and audio for this one.
A Javascript software renderer with texture mapping and basic lighting. Not performant at all but I learned a lot.
A silly Rube-Goldberg animation I made for a college assignment.
A very simple Android app for evenly dividing coin loot in D&D 5e.