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Hi, I'm Ryan

Bloom (2025)

A small Stardew Valley inspired time-attack game I made for a 1-game-a-month challenge. Made in Godot, deployed to Steam Deck.

Heapkeep (2025)

An attempt to bridge the gap between games and software visualization by rendering a codebase as a dungeon in an RPG.

Relay Zero (2024)

A high-tech burglar sneaks into an apartment to steal data from a computer while avoiding a robot security guard.

Corporate Rollout (2024)

An endless runner inspired by Incredible Crisis. I made everything except the animations and audio for this one.

Rynderer (2024)

A Javascript software renderer with texture mapping and basic lighting. Not performant at all but I learned a lot.

How Automatic-Flush Toilets Really Work (2024)

A silly Rube-Goldberg animation I made for a college assignment.

D&D Coin Converter (2020)

A very simple Android app for evenly dividing coin loot in D&D 5e.

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